GGJ 2016: BadRobot

Art, programming, design

  • Autodesk Maya

  • Adobe Photoshop CS6

  • Unreal Engine 4

The theme of the Global Game Jam 2016 was: Ritual. In BadRobot the player plays a robot that shoots lasers from his eyes(right-click) to destroy the city. When a building is destroyed a gear item is dropped and an enemy tank is spawned. The player may heal himself with the collected gears(spacebar).


When there are no buildings left to destroy, the player can build new buildings using the collected gears as currency. So the Ritual can start again.


This was a solo project. The game was made in 48 hours.